Backtrack, cross over the path and head west to the edge of the map where you will find the hapless Ditael facing off against a pair of Dire Wolves. There is another trap (DC21) in the room beyond. I would suggest a Longhouse to begin with along with a pier by the water. Take out anyone who might pose an actual threat - there are a few higher level Fighters, Archers and Rogues and Ruthgert himself is a 5th-level Cleric. After New Troll Sightings event if you visit Lone House you will find Bartholomew Delgado in his laboratory, attacked by several trolls, including Dimwit if he was not freed or killed. 3. The Ancient drops a Token of the Dryad. Back in Tuskdale, head to the Main Square to look for Enneo only to find that he's fled. While these are usually nonlethal, trolls are aware of each others weaknesses and will use such knowledge to kill their own kind if food is scarce. Cast Delay Poison (Communal) and head east where you will come across four Greater Monitor Lizards. Secondly, he provides merchant services in your throne room. Ask her what she wants and she will give you a letter to give to Hassuf. Wander among the houses grabbing minor loot from the various containers. When the area is clear, loot the nearby containers (one of them locked, DC18) for a Dart +1 along with other stuff. If your Loyalty rank increased to 20, Tristian will ask you to make a choice. Head north, keeping an eye out for traps - there are two of them (DC19). There's some worthwhile loot there if you want to grab it. Lawful Good gets you nothing, Lawful Stupid costs you a trader. You should have two relic sets (helmet shards and soot-blackened tools) to give to the Storyteller to receive the Trailblazer's Helm and a decent chunk of gold and XP. Continue further east where you will be attacked by six Giant Poisonous Frogs. Just south of the bandits is a log containing minor loot. Head immediately north and examine the body by the wall to update your journal. In the meantime, you may want to explore the Dire Narlmarches or venture into the first few levels of the Tenebrous Depths. You can pick up this quest after you visit Bartholomew during the Nature of the Beast quest. If you passed a diplomacy check when speaking to Ezvanki during your ennoblement ceremony, 'Ezvanki's Offer' is a no-brainer. Go into the Clutch Hut next door and speak to Virish. He will hint that he can make something truly amazing if only he could get his hands all three volumes of 'Of Transmutations and Bodily Poisons', initiating his artisan's quest. Lots of trolls, typically in packs of four. You'll also want to keep one of your High Priest, Regent and Councilor free. Willas arrives in your throne room demanding justice. Let's just say that robbing the corpse may not bring you good luck. Head south and deal with a bear to your right. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. It's not much of a detour to check it out. Now that you have all three Cog-wheel Rings, interact with the statue of Torag. After you've dealt with them, search the bushes to the left of the path for a Taldan Warrior's Dog Tag. However, if one fails, you can attempt another. It is also stalked by four Venomhodags which are moderately nasty creatures. You can then speak to him again and he will agree to go to your capital as an advisor. You need Delay Poison, Resist Fire and Protection from Fire. Make your way along the wall and you will come to the location where you would have climbed up to. To the bottom left of your fortress, there is a special mark shaped like a house Swamp Witchs Hut. Head south at the first junction and then turn west. Be on the lookout for a trap on the ground ahead. After this, deal with the stuck cart, and then talk to Jubilost. He directs you to mage named Bartholomew to find out more about these trolls. The monster is in the lower right corner of the location. Quicksave and when you're ready, speak to Rismel, the figure standing by the portal. Head into the passage on the left and pay attention to the sunlight coming in through the ceiling. Before speaking, you might make a Perception check (DC 20) to notice that he is exhausted. Follow the dog until you find a man called Ekundayo. Leave them to it but kill the Trollhound with acid yourself because it regenerates. Books. Be careful that you don't run into them. Enter your settlement in the South Narlmarches (which I assume is called Narlkeep) and start building Dragn's Armor Shop. There is nothing to do immediately, but you should have a couple of quests awaiting your attention. There's a tough enemy encounter here but a nice weapon to grab as well. Before asking about the fire-resistant trolls, ask what he is selling. If you read the quest description, Linzi will mention bringing a few potions of Invisibility. I encountered a bug here: resting near the Dwarven Ruins does not appear to remove fatigue. You cross Bridge over the Gudrin River. Go into the room to the south where you will find a Kobold Shaman teaching a group of kobolds and a pair of trolls rudimentary common. Take her up on her offer and she will give you a Ring of Protection +2. Return to the Old Beldame and give her the plants and berries that you've gathered for a reward. Back in your capital, go into Kalikke's house where you will meet Naiho, Elki and Tevi, the Sweet Teeth. You're at a reasonable advantage with these guys. There is also a well that you can interact with. Give Bokken the books you've found to update his quest. There's a crate filled with minor loot close to the area exit. The objective of the quest Guiding Beacon. It costs 400BP (or equivalently 32,000G) and an additional 50BP to build a settlement. Interact with the switch on the floor and more weak undead will emerge from the sarcophagi. And still do. I managed it with Kalikke using empowered blasts on the Tremendous Centipedes. Before you go in, grab provisions from the drying racks and some Masterwork weapons and a Trident +1 from a weapon rack. Agree to let her keep it and then agree to go and look for it to initiate her first companion quest, Easier to Ask Forgiveness. Follow the water round and you will find a satyr named Falchos and a dryad named Tiressia in conversation. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate. Otherwise you can make a Strength or Dexterity check to start a fight at an advantage - either one troll down or the kobold shaman out cold. you will be able to acquire the key later. During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason"